

(Also, we had a fortune-teller career in Sims 3 so I see this as perhaps a bit of a hybrid of those two ideas, which is nice because the fortune-teller was a great idea but only a rabbit hole in Sims 3.) The mystery aspect could be a lot of fun I just hope it's more enduring than the single mystery from Strangerville. So I'm cautiously optimistic since it looks intriguing but I'm not seeing anything super unique or exciting regarding the main draw of the pack, which is a valid criticism IMHO. Obviously, it's not fair to keep pointing at the past over originality and I'm getting off-track BUT a complaint lodged at that career and a lot of the active careers in Sims 4 is how tedious they eventually get. at some point, I really need to get Sims 3 finely honed and try those out. I kick myself for not continuing further in one of the showtime careers or another active career. (Edit: Obviously it's a very different aesthetic lol) In retrospect another one I never actually played, I only remember trying the firefighter career and the detective one. :)īut also, in Sims 3 there was a paranormal ghost-catching career (basically the ghostbusters) so I'm not sure how this will compare with that. I can't say much because I'm a wimp and never actually used the previous lot trait before but I'm hoping they're very different. My bigger qualm is how Haunted House will differ from Spooky and how much replayability it'll have. (I wasn't dying to be the Grim Reaper but it's much more distinctive than what we have here.) And like you said, it's not the same career people voted for, which is why I'm only so-so. I'm still not sure how fresh the active career will be so I'm not trying to dump on it but I'm also not sure how it'll play out. So no, it's not a slap in the face, I can finally have haunted houses, without having to kill a bunch of sims or dealing with the constantly duplicating challot ghosts. The haunted lot type fixes this issue, by using spectors, instead of grabbing your dead sims at random and making them haunt your lot.įor me, the spooky/haunted lot trait is so borked that Bernard and Mimsy (The haunted challet garden NPC ghosts from get together) randomly show up and bork and start invading my saves with replacement ghosts because they're not intended to ever leave that garden lot and loose their special trait when they do. Even tho you're in that creepy san Myshuno apartment and Eliza's corpse isn't anywhere near san Myshuno. Say Eliza died and Is buried in Bob's back yard in willow creek, any lot with the haunted/spooky lot trait will have her ghost show up and do normal ghost stuff. Takes random dead sims the player played with and makes them show up on the lot as if their grave was there.
